When cast on
armours, it causes the dexterity of the owner to drop, as well as slightly
damaging the armour. Used in tandem with Pyrokinetics, objects can be blown
up.
Blocks up to 5
spells targetted on you, including defensive spells. For the most part, with
usual maxes, it gets to about 3, and will work at about 75%+
Best pk
defensive spell we have, it runs off 2 fighting categories as well as
mental.incorporeal.thoughts.percieving, the 2 categories are
fighting.combat.dodging.melee, and fighting.combat.parry. Sixth Sense allows
Special attack hits to be dodged.
Locate spell, that
allows you to see combat spam, and with a skill of percieving over 500, listen
to says as well. Has limitations like the target being hidden/invis, or in
org/guild.
Most
amazing spell I've ever come accross. It allows you to rip the knowledge of any
spell or command that any target knows, from their minds, making them have to
relearn or relog to regain the lost knowledge
Best defense is
sometimes hidden inside misc or off spells, and Disarm is no acception. Disarms
with a great rate, flinging the targets weapon a room away, or if a non dorpable
weapon, puts it into their inventory
Theft spell,
basically. It allows you to use your kinetic powers to take anything in the
inventory of any target, discounting worn armours, non droppable items, and held
weapons
Mass
Levitation: =============== Skill Used:
mental.corporeal.kinetic.other Level Learned: 100
Calls upon an
invisible porter, it's pretty cool to mess around with, it'll hold stuff for
you, but be warned, if you get into combat, the porter will disappear, dorpping
all your things
Allows you
to learn about a targets org, guild, and shows a list of some of the commands
and spells that a target knows. use this if you want to be able to target
certain spells and commands with Forgetful Mind.